Experience the intense emotions of an eventful afternoon

"4PM" is an interactive storytelling game developed by Bojan Brbora and published by 4PM Game. It takes place over the course of a single afternoon in the life of the protagonist, Caroline, and delves into her innermost thoughts and struggles. Through a series of choices and experiences, players will navigate Caroline's mind, shaping her life and exploring the complexities of her emotions.

The strongest aspect of "4PM" lies in its narrative focus. The storyline skillfully captures the essence of internal struggles and the profound impact of past decisions. Caroline's character is fleshed out through introspective monologues and interactions with other characters, making her relatable and endearing. The writing is sharp and emotive, tackling themes such as regret, memory, and personal growth with depth and sensitivity.

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Make crucial decisions that shape the protagonist's destiny in 4PM

4PM : Game Review

Available on Steam

The gameplay mechanics in "4PM" are intentionally minimalistic. Players primarily guide Caroline through her thoughts and surroundings, making choices that influence the trajectory of her story. The controls are user-friendly and intuitive, allowing players to fully immerse themselves in the narrative. Although the game lacks traditional gameplay elements and may not appeal to those seeking a challenge, its emphasis on storytelling more than compensates for this.

Visually, "4PM" is a stunning experience. The graphics are rendered in a distinctive and atmospheric style that perfectly complements the introspective tone of the game. The use of lighting and shadows enhances the immersive nature of the gameplay, creating an intimate and introspective atmosphere. Combined with an evocative soundtrack, "4PM" effectively transports players into Caroline's mind and emotions.

One minor drawback of "4PM" is its relatively short playtime, which may leave some players wanting more. However, the game offers replayability through its multiple choices and resulting outcomes, encouraging players to embark on multiple playthroughs to unravel the various narrative branches and consequences. This adds depth to the overall experience and provides an incentive for players to further explore Caroline's story.

What do players think?

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4PM is an interactive game developed by Bojan Brbora and published by 4PM Game. It revolves around the life of Caroline, a woman facing an important meeting, focusing on the hour leading up to it. Players delve into Caroline's emotions and struggles, immersing themselves in a narrative-driven experience. Player reviews have been mixed, with some praising the thought-provoking storytelling and emotional depth, while others criticize the slow pacing and lack of gameplay elements.

One of the standout features of 4PM is its strong storytelling, which deeply resonates with players. Reviewers appreciate how the game delves into Caroline's internal struggles, creating an immersive and compelling narrative. The game succeeds in portraying the everyday challenges Caroline faces, drawing players into her world and evoking empathy.

Uncover the secrets and mysteries hidden within 4PM

Visually, 4PM elicits mixed reactions. While many players appreciate the atmospheric and realistic graphics, some criticize them as outdated or lacking polish. Nevertheless, the game effectively captures the mundane yet significant moments of Caroline's life, utilizing its settings and environments to enhance the storytelling experience.

The gameplay in 4PM has been a point of contention among reviewers. Some appreciate the minimalist approach, as it allows them to fully focus on the narrative and Caroline's inner thoughts. However, others find the lack of interactivity and gameplay elements underwhelming and believe it contributes to the slow pacing. These players suggest that the game could have benefited from more engaging and varied mechanics.

Criticism has been directed towards the brevity of 4PM. With a runtime of just approximately 30 minutes, some players feel that the game ends just as it starts to emotionally engage them. While the short length reinforces the focus on a single hour of Caroline's life, it leaves players longing for more content and ultimately impacts their overall satisfaction.

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