Prepare for an alien invasion like never before in I am not a Monster: First Contact.

"I am not a Monster: First Contact" is an incredibly engaging and strategic turn-based multiplayer game that takes place in a captivating sci-fi universe. In this game, players have the option to either assume the role of a human crew member or a shape-shifting alien. The blend of tactical gameplay and social deduction elements makes for a truly unique and immersive gaming experience.

The game presents an intriguing storyline filled with a diverse cast of characters, each possessing their own set of distinctive abilities and objectives. This adds depth and replayability as players can experiment with various strategies and playstyles depending on the character they choose. Furthermore, the stunning graphics and art style perfectly capture the essence of the futuristic setting, drawing players into the game's world.

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Form alliances or turn against your friends in this sci-fi strategy game.

I am not a Monster: First Contact : Game Review

Available on Steam

The turn-based combat mechanics in "I am not a Monster: First Contact" are meticulously designed, allowing for strategic decision-making and fostering teamwork among players. The game also introduces different classes for both humans and monsters, providing an extra layer of complexity to the gameplay. The balance between the two factions is incredibly well-balanced, creating a tense and exhilarating atmosphere throughout each match.

One standout feature of the game is its social deduction element. As players progress, they must utilize their deduction skills to uncover the true identities of their teammates and adversaries. Trust becomes a crucial factor, and players must carefully assess whom to align with and whom to question. This aspect leads to thrilling and suspenseful gameplay, as every decision carries weight and consequences.

Overall, "I am not a Monster: First Contact" offers a one-of-a-kind multiplayer experience that combines strategic gameplay, social deduction, and a captivating sci-fi backdrop. Whether you prefer to work cooperatively as a human crew or stealthily maneuver as a monstrous alien, this game provides a thrilling and immersive ride that will keep players hooked for hours on end.

What do players think?

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"I Am Not a Monster: First Contact" is a turn-based strategy game centered around a team of humans who must collaborate to identify and eliminate shape-shifting aliens that have infiltrated their spaceship. The game has received mixed feedback from players, with some praising its innovative concept and strategic gameplay, while others express disappointment with certain aspects of its execution.

Many reviewers appreciate the game's originality and mechanics, as well as its graphics and art style. The turn-based strategy elements provide a unique twist to the genre, allowing players to carefully plan their moves and outsmart their adversaries. The game also offers a diverse selection of characters, each with their own special abilities, adding depth to the overall gameplay experience.

Lead a team of unlikely heroes against a horde of monstrous extraterrestrials.

However, some players express frustration with certain aspects of the game. One common complaint is the lack of a tutorial or detailed instructions, making it challenging for new players to fully grasp the mechanics and strategies. Additionally, a few reviewers highlight issues with the game's controls, stating that the interface can be cumbersome and difficult to navigate.

Furthermore, there are reports of occasional technical glitches and bugs that disrupt the overall experience. These issues can range from inconsistencies in AI behavior to occasional crashes, leading to frustration among players. Some reviewers are hopeful that future updates and patches will address these technical problems.

Moreover, opinions differ regarding the game's replay value. While some players find it enjoyable and engaging for multiple playthroughs, others feel that the lack of variety in levels and objectives makes it feel repetitive over time. The absence of an online multiplayer mode is also seen as a missed opportunity for increased replayability.

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