Persuasive Games: The Expressive Power of Videogames : Book Review

"Persuasive Games" by Ian Bogost is a captivating exploration of the ways in which video games can be utilized for persuasion and influence within society. Bogost argues that games have the unique ability to engage players in critical thinking and reflection on a range of social, cultural, and political issues. Through the examination of numerous case studies, the author reveals various examples of persuasive games and their impact on players.

One of the key insights of the book is the revelation that games can transcend mere entertainment, serving as powerful tools for education and activism. Bogost showcases games like "Darfur is Dying," which raises awareness of the humanitarian crisis in Darfur, and "Airport Insecurity," which critiques the arbitrary and invasive nature of airport security procedures. These examples illustrate the potential of games to inspire action and prompt societal change.

Furthermore, Bogost discusses the concept of procedural rhetoric, emphasizing how games function as systems of rules and procedures that can effectively convey persuasive messages. By immersing themselves in the mechanics of the game, players gain a deeper understanding of complex issues from different perspectives. This interactive and immersive approach allows games to challenge players and encourage critical thinking.

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Throughout the book, Bogost explores the various genres of persuasive games, ranging from simulations and activism games to advertising and political campaigns. Each genre is examined for its potential to shape public opinion, behaviors, and beliefs. Additionally, the ethical implications and challenges that arise when games are used as instruments of persuasion are thoroughly discussed.

In conclusion, "Persuasive Games" provides readers with a thought-provoking perspective on the power of video games as persuasive tools in society. Bogost's exploration of different genres and case studies offers a deeper understanding of the profound impact and significance of games beyond their entertainment value. This book is a must-read for anyone interested in the intersection of games, politics, and social change.

What are readers saying?

The book "Persuasive Games" by Ian Bogost elicits a range of opinions from readers. Some commend the author's insightful observations and the book's ability to provoke thought. They find it fascinating how the author explores the potential for video games to shape behavior and convey messages. These readers appreciate the book's effective use of comprehensive examples and case studies.

However, there are those who criticize the book for its dense and academic writing style. They argue that the complex language and lack of clear explanations make it difficult to understand, especially for readers without a background in game studies. These reviewers suggest that the book could have been made more accessible and engaging by using simpler language and providing clearer definitions.

While some readers appreciate the depth and complexity of the book, others argue that certain areas lack sufficient depth. They believe that the author could have delved more deeply into certain concepts and theories, as some of the analyses feel superficial. These readers express a desire for more in-depth critical analysis.

Another point raised in the reviews is that the book seems to disproportionately focus on the negative aspects and ethical concerns of persuasive games. Some readers find this unbalanced and suggest that the book could have explored the positive aspects and potential benefits of persuasive games more extensively.

Overall, "Persuasive Games" presents a mixed reading experience for audiences. While some appreciate its exploration of the medium and its persuasion potential, others find it challenging to follow and lacking depth. It is acknowledged as a thought-provoking read but may not be suitable for those seeking a more accessible or comprehensive analysis of the topic.

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